![]() ![]() If you do have Arb, or Gorgorab, or Seeker, or runekeeper, etc already built out for arena/dungeons than either Jorrg or Tagoar would work but Jorrg in the vacuum. Jorrg just has a slightly different roll than a lot of other revivers. Same goes for the 3 revivers you mentioned. For the life of me I'll never understand when people pose "Duchess 2.0?" vidoes for revive champs that don't have increase attack. If you don't have arbiter yet then you will probably end up using him anywhere you have attack based champs. When healed, will attack all enemies inflicting damage proportional to any surplus heal. Places a 25 Increase ATK buff on all allies for 2 turns. Thing is Jorrg is a turn meter booster with attack up. Has a 25 chance of placing a 100 Heal Reduction debuff for 2 turns. ![]() If you only wanted a reviver for orcs faction wars than Tagoar might be the option (my Jorrg carried me to the second boss basically solo but then I needed to wait until I finally got other champs). In a complete vacuum looking at your account as a new player account, I'd say Jorrg 100% (Shaman is not included in this discussion). ![]()
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